Designer Perspectives
From the beginning, Game Design Workshop has been a book about teaching process and technique to those beginning the journey of becoming a game designer. Who better to give insight into that journey than those who are further along the path? Designer Perspectives are a collection of brief interviews with a range of design professionals, some extremely well known, and some just starting on their careers. The interviews focus on getting their start in the industry, how they design and prototype their games, their inspirations and favorite games, and advice they have for those starting out.
The interviews available on the website were done for earlier editions and remain extremely valuable advice. By making them available here, I was able to create room for a group of diverse new voices in the current edition of the book. I hope that this will expand the range of wisdom offered by designers across a broad spectrum of experience, focus and agenda.
Some of the designers included in the latest edition include: Jane McGonigal, Ian Dallas, Dan Cook, Wren Brier, Derek Yu, Shawn Alexander Allen, Elizabeth LaPensée, Mary Flanagan, Bruce Straley, Neil Jones, Anna Anthropy, Christina Norman, and more. I hope you enjoy both the Designer Perspectives in the book and the ones available here.